Nobody comes back
No revive, no undo, no second chance. Lose someone on day nine and you finish that run short-handed — or you don't finish it at all.
Free browser game · No download
Gatefall by Stargate ASI is a free browser survival strategy game about resource management. Send your people out for food, water and wood. Build farms and wells so the camp can feed itself. Then hold it together through hunger, sickness and winter — because when a survivor dies, they stay dead.
One click and you're in. It saves itself as you play.
How it plays
You'll understand the whole game in a minute. Getting good at it takes a lot longer.
Send a survivor out for food, water or wood. Each trip costs an hour of the day and burns the energy they need for the next one.
Farms, wells, lumber mills, watchtowers, research. Build the right ones and the camp starts producing without being asked.
Hunger, thirst, exhaustion, sickness, raids, and four seasons that keep getting worse. Winter is where most camps end.
What it is
Gatefall is a free single-player browser survival strategy game built around resource management. You keep a small group of survivors alive in the ruins the machines left behind: gathering food, water and wood, building farms, wells and workshops until the settlement produces without being asked, and stockpiling before winter arrives.
Progression is incremental, and it is permanent. A run ends when the camp does and there is no reloading an earlier day, but every camp banks memory fragments, and those fragments buy upgrades that every future camp starts with. Permadeath plus permanent upgrades is the roguelite loop that makes a lost camp worth something.
It needs no download, no install and no account. The camp saves itself locally in the browser you played it in, and the same game runs on a phone. If you want the mechanics before you start, read the Gatefall survival and resource management guide.
Why it sticks
No revive, no undo, no second chance. Lose someone on day nine and you finish that run short-handed — or you don't finish it at all.
Drones gather, wells refill, crops ripen, and people eat without being told. Climbing from three exhausted survivors to a camp that hums is the entire game.
A camp that falls broadcasts memory fragments. Spend them on permanent upgrades, then start again with an edge you earned.
See how many people are playing right now, how many camps died today, and the shared objective everyone is chipping away at together.
Choose your start
Not sure? Take Outpost. Almost everyone does.
Click one, or press its letter key.
Before you start
Yes. Nothing to buy, nothing locked behind money. The camp will occasionally offer you a sponsored transmission that pauses the clock and hands you a small supply cache — taking it is always your choice, and turning it down costs you nothing.
No. There's no sign-up, no email, no password. Click play and you're in the camp.
No. It saves itself while you play, so you can walk away mid-run and pick it up tomorrow on the same browser. The one thing that wipes it is clearing your browsing data.
Yes. The whole game runs in a mobile browser — same camp, same save, laid out for a small screen.
You'll know whether you like it inside five minutes. A camp that survives its first winter can run for days.
That run is over — there's no loading an earlier day. You keep the memory fragments it earned, spend them on permanent upgrades, and start a new camp that's a little harder to kill.
Partly, though not in the idle sense. Buildings and technologies make the camp produce more for less as it grows, and memory fragments carry permanent upgrades from one run into the next — that's the incremental part. But the clock only moves while the game is in front of you. Close the tab and nothing happens until you come back.
Food, water and wood are the camp's shared stores. On top of that every survivor carries their own health, hunger, thirst and energy. A full store doesn't mean your people have eaten, and that gap is most of the game.
It started as a fork of it. Gatefall shares Society Fail's opening loop and a good deal of its early code, then diverges: seasons, expeditions, a settlement that outgrows hand-gathering, and a much longer run. If you're looking for a Society Fail alternative, the Gatefall and Society Fail lineage page sets out exactly what was kept and what changed.
Stargate ASI. It is built on Society Fail by Sabotage Media LLC, released under the MIT License, and that licence ships with the game.
Want the detail first? The field guide walks through your first camp — what each order costs, what to build, and what winter takes.
Find out how long you can keep them.
Free · No download · No account
Welcome to Gatefall, a free browser survival game. Three survivors made it through the gate with you. Keep them fed, watered and warm: each button below sends one of them out for an hour, and nothing moves until you give the first order.
Food runs out first. Gather it before anything else.
-- Awaiting the first field report.
The stores have run below what a day costs. These are the options nobody writes home about.