Free browser game · No download

Gatefall

Keep three survivors alive.

Gatefall by Stargate ASI is a free browser survival strategy game about resource management. Send your people out for food, water and wood. Build farms and wells so the camp can feed itself. Then hold it together through hunger, sickness and winter — because when a survivor dies, they stay dead.

One click and you're in. It saves itself as you play.

Price
Free
Account
Not needed
Plays on
Any browser
How it plays

How it plays

Three things, over and over

You'll understand the whole game in a minute. Getting good at it takes a lot longer.

  1. 01

    Gather

    Send a survivor out for food, water or wood. Each trip costs an hour of the day and burns the energy they need for the next one.

  2. 02

    Build

    Farms, wells, lumber mills, watchtowers, research. Build the right ones and the camp starts producing without being asked.

  3. 03

    Survive

    Hunger, thirst, exhaustion, sickness, raids, and four seasons that keep getting worse. Winter is where most camps end.

What it is

What kind of game is Gatefall?

Gatefall is a free single-player browser survival strategy game built around resource management. You keep a small group of survivors alive in the ruins the machines left behind: gathering food, water and wood, building farms, wells and workshops until the settlement produces without being asked, and stockpiling before winter arrives.

Progression is incremental, and it is permanent. A run ends when the camp does and there is no reloading an earlier day, but every camp banks memory fragments, and those fragments buy upgrades that every future camp starts with. Permadeath plus permanent upgrades is the roguelite loop that makes a lost camp worth something.

It needs no download, no install and no account. The camp saves itself locally in the browser you played it in, and the same game runs on a phone. If you want the mechanics before you start, read the Gatefall survival and resource management guide.

Why it sticks

People don't quit Gatefall. They start over.

Nobody comes back

No revive, no undo, no second chance. Lose someone on day nine and you finish that run short-handed — or you don't finish it at all.

The camp learns to run itself

Drones gather, wells refill, crops ripen, and people eat without being told. Climbing from three exhausted survivors to a camp that hums is the entire game.

Every camp you lose pays into the next one

A camp that falls broadcasts memory fragments. Spend them on permanent upgrades, then start again with an edge you earned.

You're not out there alone

See how many people are playing right now, how many camps died today, and the shared objective everyone is chipping away at together.

Choose your start

Pick how hard you want it

Not sure? Take Outpost. Almost everyone does.

Click one, or press its letter key.

Before you start

The questions everyone asks

Is it actually free?

Yes. Nothing to buy, nothing locked behind money. The camp will occasionally offer you a sponsored transmission that pauses the clock and hands you a small supply cache — taking it is always your choice, and turning it down costs you nothing.

Do I need an account?

No. There's no sign-up, no email, no password. Click play and you're in the camp.

Will I lose my camp if I close the tab?

No. It saves itself while you play, so you can walk away mid-run and pick it up tomorrow on the same browser. The one thing that wipes it is clearing your browsing data.

Does it work on a phone?

Yes. The whole game runs in a mobile browser — same camp, same save, laid out for a small screen.

How long does a run take?

You'll know whether you like it inside five minutes. A camp that survives its first winter can run for days.

What happens when everyone dies?

That run is over — there's no loading an earlier day. You keep the memory fragments it earned, spend them on permanent upgrades, and start a new camp that's a little harder to kill.

Is Gatefall an incremental game?

Partly, though not in the idle sense. Buildings and technologies make the camp produce more for less as it grows, and memory fragments carry permanent upgrades from one run into the next — that's the incremental part. But the clock only moves while the game is in front of you. Close the tab and nothing happens until you come back.

What resources do I manage in Gatefall?

Food, water and wood are the camp's shared stores. On top of that every survivor carries their own health, hunger, thirst and energy. A full store doesn't mean your people have eaten, and that gap is most of the game.

Is Gatefall like Society Fail?

It started as a fork of it. Gatefall shares Society Fail's opening loop and a good deal of its early code, then diverges: seasons, expeditions, a settlement that outgrows hand-gathering, and a much longer run. If you're looking for a Society Fail alternative, the Gatefall and Society Fail lineage page sets out exactly what was kept and what changed.

Who made Gatefall?

Stargate ASI. It is built on Society Fail by Sabotage Media LLC, released under the MIT License, and that licence ships with the game.

Want the detail first? The field guide walks through your first camp — what each order costs, what to build, and what winter takes.

Three survivors are waiting on you.

Find out how long you can keep them.

Free · No download · No account

Irreversible action

Abandon this camp?

Resetting permanently erases this campaign, including your survivors, supplies, upgrades, research, and achievements.

Campaign data Permanently erased

Only Gatefall progress stored on this device will be affected.

Day 81 · the static thins

Year One. The camp held.

Four seasons since the gate fell. Ashfall, Scorch, the Graywind, the Static — and the fires never went out. The machines logged a camp that did not resolve.

The fragments are banked for your next camp. This one keeps going: Year Two starts now, and the patrols know where you live.

Ends this run

Broadcast this camp's memories?

The transmission closes the camp for good. What it carries survives: fragments imprint on the next camp as permanent upgrades.

Fragments recovered 0

Your survivors stop here. Everything they learned does not.